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Command Modern Operations-SKIDROW: How to Simulate Every Military Engagement from WWII to Today



Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.




Command Modern Operations-SKIDROW



The first release of Command rocked the foundations of modern PC wargaming, steamrolled its way into the Pentagon and won numerous "Wargame Of The Year" awards. Now, the restless rascals at WarfareSims are back at it with a vengeance! The already legendary game of modern cross-domain operations returns with an all-new UI, even more refined simulation mechanics and a host of new features and content to engross you into the challenges of warfare post-WW2 and in the 21st century. Are you ready? Are you up to it?


Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian & Chinese periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond, in more than 600 official and community scenarios. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?


As usual, there are caveats. The fact that weapons are fired from released pallets, rather than individually fired from the parent platform, means that weapon allocations must happen in batches; if a single missile in say a 12-pack is allocated, the full dozen has to be allocated either on the same target or others. (There exists of course the theoretical option of allocating only the desired amount of weapons and just sacrificing the rest of the pack, but the cost of the majority of modern weapons makes this an unlikely scenario).


This new facility category represents facilities that are buried underground but also have major access from the surface in order to operate. Examples are all ballistic missile silos, some command bunkers, retractable coastal-defense turrets like ERSTA etc. These facilities are vulnerable to damage/destruction both from direct weapon impacts on their surface area and also from underground shock from near misses by penetrator weapons (or exceptionally powerful surface detonations e.g. from a multi-megaton warhead or asteroid impact).


Until now, the existing OODA model was hobbled by two major problems. First, most values were way too fast. Detection, targeting, and/or evasion usually took less than 20 seconds. This works for ships equipped with modern combat systems, e.g. upgraded Aegis; not so for Cold War clunkers (or, heaven forbid, a pre-WW2 battleship). Second, having to manually set OODA values per-ship meant inconsistent reaction times across combat system generations.


Do you like some quite realistic but really simple good old RTS? Well this game is that. It's something I always dreamed of. This game is a realization of a dream that I had a long ago, when modding Command & Conquer Generals. A quite realistic but simplistic modern RTS game. I hope as me, you'll be able to enjoy that new experience.


Marsha has been involved with training for over 19 years. She became a classroom instructor in 2006 and conducts numerous training courses to in service and new personnel including Tactical Dispatch, Customer Service for Dispatchers and the Basic Peace Officer Standards and Training (POST) 120 hour course for new dispatchers. Marsha has worked various command posts as a Tactical Dispatcher for police perimeters, barricaded suspects and hostage situations.


Who can ignore that the Olympians of the new bourgeois aristocracy no longer inhabit. They go from grand hotel to grand hotel, or from castle to castle, commanding a fleet or a country from a yacht. They are everywhere and nowhere. That is how they fascinate people immersed into everyday life. They transcend everyday life, possess nature and leave it up to the cops to contrive culture. 2ff7e9595c


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